it's a well designed mechanic that rewards changing up your strats between runs and forcing players out of their comfort zone (and thus to experience different play-styles). you have to weigh your options of risk vs reward on events threatening them, maybe tune your deck/talents to accommodate them and then alter your strategy accordingly. ![]() Here's the thing: Curses and playing around them is an interesting part of this game. I'd posit the card/mechanic isn't just "frustrating" or "one I don't like", I gotta put it under a label of "objective bad design" While I'm not red-in-the-face angry, I'm not being hyperbolic either, to be clear. There's no fixing it, I just want it out of the game. Open the game, if you have POTION/ITEM click it and if you see the "Discard +999 Gold" then the patch has been succesful.Like my critical standard is typically that you shouldn't hate on a card/keyword unless you can suggest a tweak to improve it. To check if the PATCH has been successful. press the box beside "click me/ setup in script" IMPORTANT! that leave the TreasureUnloadTime = 800 (I dont know why because when I delete the "TreasureUNloadTime" the patch always fail)Ĩ. BaseDrawCardAmount=6,) or just delete it! If you dont want the cheat just put "-" at the start of the line (eg. For me all I want is the InitMoney(starting money), BasePower(default Ma圎nergy), CardsToMoney(skip card reward and get the $$$$), KitsToMoney(discard the potion and get the $$$$). ![]() OPTIONAL : you may like to change the value of the local MOD. (for me it was E:\0.9.3\ (this is important! if you put it wrong then the patch will FAIL))Ħ. Open the indies_dev.CT and a message will pop "Execute this lua script?", press noĥ. make a copy of "app.asar" and rename it into "" (you MUST rename it )ģ. go to your Indies Lies game folder then go to "resources" folderĢ.
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